![]() So, is there any way to drop audio files (or even video files, or the CD-i image if it matters) into the game directory that, if available, are played during sequences instead of the audio (or video) of the VDX files? This would make it possible for the first time to play the game with German sounds - or the videos with more fps. Alternatively, one can of course also dump the whole CD-i as a RAW bin. These files are: MT32PCM.ROM - IC21 (512KB) MT32CONTROL. ![]() The format of the CD-i disc is Green Book, but it's an easy task to extract at least the MPEG stream of the disc via Isobuster even if the CD-drive can not read the directory structure. ScummVM can emulate the MT-32 device, however you must provide the original MT-32 ROMs, taken from the MT-32 module, for the emulator to work. ![]() And since nearly 20 years I wanted to play that version with the German sound files instead of the English ones. For example, I own the German version of The 7th Guest and they did a quite good job with dubbing the game. For the other - and probably even more important: Philips has localized the game into more languages than Virgin did for PC. Still, when actors are involved, it looks a little better. Dont forget that the Dreamcast port of ScummVM has disk swap support, you can use a boot disk with the complete plainfiles of the last official release (0.13.1), or even better - try out the latest Subversion Build. However, one has to say that the resolution is lower than the VESA version of the PC. Vinterstum, Is the 7th Guest playable on the iPhone now Top. For more information please visit MojoTouch website. Uses ScummVM which is protected under GNU-GPL v2. For one, all videos on the CD-i disc are saved as an MPEG1 files with 25 fps instead of the 15 fps from the PC version (or 30 fps for the NTSC version, I guess). Subforum for discussion and help with ScummVMs iPhone port. ‘The 7th Guest’ Novel (157 pages) The Original Script (104 pages), ‘The Stauf Files’ booklet (20 pages), Original Game Manual (41 pages). ![]() The reason why I ask is this: While ScummVM can not play the CD-i version of The 7th Guest, these versions are still quite interesting: I dont know exactly when its called, but here is what it does: 1) Try to open the file b.gjd. Im trying to play t7g and have copied all the files, except audio which i dont care about. (For all other games, none of which are supported yet, it will begin with 'sample'.) If ScummVM thinks it can play music through a real Roland MT-32, or something close enough, the file name will end with '.mt', otherwise it will end with '.ad'. There is a function in the game engine which tries to figure out which of the discs are available. For The 7th Guest, the filename will begin with 'fat'. Now I wonder: Is there any way to replace the internal audio and/or video files within the VDX format of the 7th Guest with external files as well or are there plans to offer such a feature in the future? I havent really played The 7th Guest in ScummVM, but it sounds like you didnt copy all the necessary data files from both CDs. I know that ScummVM has the possibility to replace the CD audio music tracks with external audio files so you can play it without the CD. in the case of 7th guest, zoom should be implemented(i know, im one to talk, i dont code.:S ) 7th guest is letterboxed afaik, and when zoomed in you can get rid of the black bars on the sides. "fat.*" -o -name "sphinx.I know that ScummVM has the possibility to replace the CD audio music tracks with external audio files so you can play it without the CD. Gogslug: ultra_pack_deluxe_turbo_hd_remix_vol2įind "$src" -type f \( -name "*.gjd" -o -name "*.grv" -o -name "*.rl" -o -name Place the converted audio files in the same folder that contains the other game datafiles. Convert the tracks to either MP3, FLAC, M4A or OGG file formats. Description: "Replacement music can be downloaded from here\r\n" If you don’t always want to insert the game CD to use the CD audio, you can extract the audio tracks from the CD and save them locally: Extract the CD audio tracks in WAV or AIFF format.
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